Static Screen - Armor - Quicksilver Nanite Armor (QUICK)
Armor
Quicksilver Nanite Armor is unique from the rest of the other armors because it has the ability to regenerate and reallocate itself. Damage sustained in one area will be transferred to another until equilibrium is reached.

Aside from that, it can only be mounted on tanks of the standard vehicles, and offers about the same protection as Quad-Bonded Metaplas armor.

General Data
Tech Level 9
Tech Base Alien
Combat Value 1480.0
Mass 0.09 mTons/vehicle mTons
Size Large
Property Data
Concussive Shrug 50
Electric Shrug 50
Thermal Shrug 50
Nano-Infuser Shrug 400
Nanite Cannon Shrug 500
Concussive Damage Efficiency 1.00 (100%)
Electric Damage Efficiency 1.00 (100%)
Thermal Damage Efficiency 1.00 (100%)
Nano-Infuser Damage Efficiency 1.75 (57%)
Nanite Cannon Damage Efficiency 1.75 (57%)
RCS Modifier 0.00
Regeneration Rate 350/5 Sec

* To determine armor damage, determine the damage of each element (concussive, electrical, thermal, etc.) using this formula:
(Weapon Damage * (Element Multiplier) - Element Shrug) / Element Efficiency
You should have to use this formula four times. The final damage is the sum of your results.

See the Weapons section for more info on damage elements.