Static Screen - Weapons - Blink Gun (BLINK)
Plasma Weapon
The Blink Gun is unique from every other weapon in that it's projectile comepletely phases through shielding, causing physical damage with every hit. In some cases with this weapon it may be possible to destroy a vehicle's integrity or reactor before its armor has been destroyed.

General Data
Appearance Bright-green, 'spiked' jolt of energy.
Tech Level 5
Tech Base Cybrid
Combat Value 785.0
Mass 3.5 mTons
Size Medium
Energy Consumption 45
Range 1000m
Velocity 700 m/Sec
Charge Time 1.0 Sec
Blast Radius 0m
Special Properties Phases through shields completely. Partial armor phasing.
Shield Effects
Damage 0
Rate 0/Sec
Energy Ratio 0.0
Phase % 100%
Armor Effects
Damage 180 (144)
Rate 180/Sec (144/Sec)
Energy Ratio 4.0 (3.2)
Phase % 20%
Integrity Effects
Damage 180
Rate 180/Sec
Energy Ratio 4.0
In-Depth Data
Psuedo Mass 100
Concussive Damage % 0%
Electric Damage % 100%
Thermal Damage % 0%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.