Static Screen - Weapons - Minion (MIN)
Missile Weapon
The Minion is one of the more powerful missiles. Though not very agile, it capable of tearing through both armor and shields. However, the Minion isn't just known for its power - more than half the time this warhead will resist electronic jamming, which then leaves the target to be chased down by the missile until it hits something.

General Data
Appearance Slow, white missile with a blue flare.
Tech Level 5
Tech Base Common
Combat Value 840.0
Mass 3.5 mTons
Size Medium
Ammunition 10
Range 1200m
Minimum Range 25m
Rearm Time 4.0 Sec
Lock Time 5.0 Sec
Track Type Electronic
Blast Radius 8m
Special Properties Sometimes resists electronic jamming.
Shield Effects
Damage 225 [~1000 w/Blast (12 part)]
Phase % 0%
Armor Effects
Damage 450
Phase % 0%
Integrity Effects
Damage 450
In-Depth Data
Psuedo Mass 350
Starting Velocity 50 m/Sec
Maximum Velocity 400 m/Sec
Acceleration 50 m/Sec
Concussive Damage % 75%
Electric Damage % 0%
Thermal Damage % 25%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.