Static Screen - Weapons - Missile Weapons
Data Sheet
Missiles are radar guided warheads that are detonated when they come in contact with an obstacle. Although powerful, they have the potential to be jammed by special sensory equipment.

General Data
Appearance Appearance of the fired projectile.
Tech Level Technology level of the weapon.
Tech Base Creators and users of the weapon.
Combat Value General value of the weapon.
Mass Weight carried on the weapon in metric tons.
Size Minimum mount size the weapon can be mounted on.
Ammunition Maximum amount of ammunition carried in the weapon.
Range Travel distance of the projectile.
Minimum Range Specific travel distance before the projectile tracks its target.
Rearm Time Total time before the weapon can fire again.
Lock Time Total time before the weapon locks onto its target.
Track Type Interface the projectile uses home in on its target.
Blast Radius The blast radius of the projectile's explosion upon impact.
Special Properties Special properties of the weapon, if any.
Shield Effects
Damage Amount of damage done toward shields.
Phase % Percentage of damage that skips shielding.
Armor Effects
Damage Amount of damage done toward armor.
Phase % Percentage of damage that skips exterior armor.
Integrity Effects
Damage Amount of damage done toward integrity. Affects internals.
In-Depth Data
Psuedo Mass Amount of force on impact with its target.
Starting Velocity Starting speed of the projectile in meters per second.
Maximum Velocity Maximum speed of the projectile in meters per second.
Acceleration Rate at which velocity increases per second.
Concussive Damage % Percentage of damage of concussive force.
Electric Damage % Percentage of damage of electric force.
Thermal Damage % Percentage of damage of thermal force.
Special Damage % Percentage of damage of a special force.