Static Screen - Weapons - Nanite Cannon (NCAN)
Special Weapon
The Nanite Cannon is a variation of the Nano-Infuser in that the nanites are projected through a beam. Nanites that come in contact with a vehicle will eat through the armor and damage its internal structure, instantly. However, the nanites themselves do miniscule shield damage, which makes it important to prepare a backup weapon against shielded targets.

General Data
Appearance Short, green, semi-jittery beam.
Tech Level 5
Tech Base Advanced
Combat Value 660.0
Mass 4.0 mTons
Size Medium
Ammunition 25
Range 350m
Velocity 370 m/Sec
Rearm Time 1.7 Sec
Blast Radius 0.5m
Special Properties Partial phase through armor.
Shield Effects
Damage 40
Rate 23.5/Sec
Phase % 0%
Armor Effects
Damage 500 (350)
Rate 294.1/Sec (205.9/Sec)
Phase % 30%
Integrity Effects
Damage 500
Rate 294.1/Sec
In-Depth Data
Psuedo Mass 10
Beam Length 50m
Stiffness 0%
Jitter 5%
Concussive Damage % 0%
Electric Damage % 0%
Thermal Damage % 0%
Special Damage % 100%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.