Static Screen - Weapons - Plasma Cannon (PLAS)
Beam Weapon
The Plasma Cannon has the ability to track its target over a short range. While it may be semi-powerful, and can partly phase through shielding, it isn't so convienient for its bulk.

General Data
Appearance Short, blue beam.
Tech Level 6
Tech Base Common
Combat Value 1025.0
Mass 8.5 mTons
Size Large
Energy Consumption 50
Range 500m
Velocity 250 m/Sec
Charge Time 2.2 Sec
Blast Radius 0m
Damage Variance 0%
Tracking Yes
Special Properties Partial phase through shields.
Shield Effects
Damage 400 (360)
Rate 181.8/Sec (161.6/Sec)
Energy Ratio 3.6 (3.3)
Phase % 10%
Armor Effects
Damage 400
Rate 181.8/Sec
Energy Ratio 3.6
Phase % 0%
Integrity Effects
Damage 400
Rate 181.8/Sec
Energy Ratio 3.6
In-Depth Data
Psuedo Mass 250
Beam Length 25m
Stiffness 99%
Jitter 0%
Concussive Damage % 0%
Electric Damage % 60%
Thermal Damage % 40%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.