Static Screen - Weapons - Quantum Gun (QGUN)
Plasma Weapon
The Quantum Gun has moderate hitting power for a heavy-based weapon, however it can seem quite unreliable at times. Most pilots will find the projectile quite disorienting to their disired point of impact, and while the weapon does come with slight shield phasing abilities, its energy consumption is ridiculous when compared to the amount of damage it does. Needless to say, the Quantum Gun should only be used by experts.

The Quantum Gun has the properties of a beam weapon.

General Data
Appearance Wide, green wave of energy.
Tech Level 7
Tech Base Advanced
Combat Value 1135.0
Mass 8.5 mTons
Size Extra Large
Energy Consumption 60
Range 800m
Velocity 400 m/Sec
Charge Time 2.3 Sec
Blast Radius 0.5m
Special Properties Partial phase through shields.
Shield Effects
Damage 800 (680)
Rate 347.8/Sec (295.7/Sec)
Energy Ratio 5.8 (4.9)
Phase % 15%
Armor Effects
Damage 800
Rate 347.8/Sec
Energy Ratio 5.8
Phase % 0%
Integrity Effects
Damage 800
Rate 347.8/Sec
Energy Ratio 5.8
In-Depth Data
Psuedo Mass 300
Concussive Damage % 0%
Electric Damage % 100%
Thermal Damage % 0%
Special Damage % 0%

1* The numbers in parenthesis next to the damage indicators represent the amount of damage inflicted after phase has been factored in. Due to the complexity of the damage formulae, I have opted not to include the damage inflicted through phasing.
2* Firing a weapon before it has fully rearmed will result in reduced damage. However, contrary to popular belief the damage rate will NOT be affected at constant fire.
3* Any weapon with a blast radius has the potential to do more overall damage (shield, and armor damage) if the blast radius consumes more than one part. This explains why BCs, HBCs, and sometimes EMPs do phenomenal shield damage.