Static Screen - Components - Special Components
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| You can enhance your vehicle's potential with unique, extra components that provide useful functions. Most vehicles are able to mount two or three special components.
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Alien Anti-Gravity Module (AGRAV)
Advanced
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| The Anti-Gravity Module reduces the weight of the vehicle by five metric tons. This special component is useful for mounting heavier equipment, however it does not provide any direct in-combat function.
Mount Size
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Tech Level
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Mass (mTons)
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Large
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10
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-5.0
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Angel Life Support (LIFE)
Common
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| The Angel Life Support system provides instant protection to the pilot versus Radiation Gun beams. The pilot cannot be killed by radioactive weaponry while this component is equipped. During the Cybrid Campaign, players need not equip this as the Cybrids are naturally immune to the effects of radiation in Campaign mode.
Mount Size
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Tech Level
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Mass (mTons)
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Small
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2
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0.5
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Auxiliary Power Storage (BATTERY)
Common
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| The Auxiliary Power Storage unit provides 1,000 extra units of energy to a vehicle's reactor. This is an extremely useful tool for vehicles with a high energy demand, but are dependant on keeping their vital functions powered. You should rarely run out of energy while the battery is equipped.
Mount Size
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Tech Level
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Mass (mTons)
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Small
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1
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1.0
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Booster
Common
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| Boosters allow pilots to cover distance at a faster rate than their vehicle normally could. There are two booster types: one for short sprints, and another for long runs.
Type
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Size
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Tech Lv
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Mass
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Energy Use
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Boost Time
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Recharge Time
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Turbine
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Small
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4
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2.0
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4
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5 Sec
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5 Sec
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Rocket
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Medium
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5
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5.0
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5
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13 Sec
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26 Sec
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Cloaking Device
Common
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| The Cloaking Device lowers a vehicle's Radar Signature, and also camoflages it with the terrain it rests over rendering it difficult to detect visually and with the radar. However, cloaking devices drain energy at a phenomenal rate. Without a large reactor or an Auxiliary Power Storage unit the cloaking effects will only last a few seconds before all energy in the reactor has been depleted. Note: Both Cloaking Devices have an energy use of 120/sec.
Type
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Size
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Tech Lv
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Mass
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Mask Rating
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Chameleon
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Medium
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4
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1.0
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1200
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Cuttlefish
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Large
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5
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3.5
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1600
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Electronic Counter-Measures (ECM)
Human/Cybrid
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| Electronic jammers make the user vehicle harder to detect and attack with radar-guided missiles. They have a certain weight limit though, so be careful for what might just be taking up space.
Type
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Size
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Tech Lv
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Mass
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Energy Use
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Weight Limit
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Range / Intensity
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Guardian
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Small
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3
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1.0
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10
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75
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1000m / 0.30
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Doppleganger
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Large
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5
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2.0
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15
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120
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1200m / 0.50
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Cybrid Alpha
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Small
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3
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1.5
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10
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90
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1050m / 0.35
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Cybrid Beta
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Large
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5
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3.0
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15
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130
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1250m / 0.55
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Energy Capacitor (CAP)
Common
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| The Energy Capacitor provides emergency replenishment of the vehicle's power supply. However, it runs the risk of malfunctioning with each use, and has the potential to explode, causing both damage and complete energy drain. For some reason the Energy Capacitor starts to drain an enormous amount of energy from the reactor after it has been used. Why it is necessary to drain and store energy that has just been replenished is beyond me, but I have modded my servers with an Energy Capacitor that recharges at a much slower rate.
Mount Size
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Tech Level
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Mass (mTons)
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Energy Use
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Small
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2
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1.0
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25
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Electrohull (EHUL)
Common
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| The Electrohull is a powerful ramming utility only mountable on the Disrupter chassis. With this, the total damage inflicted through ramming will be multiplied by about three times.
Mount Size
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Tech Level
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Mass (mTons)
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Large
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6
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5.0
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Field Stabilizer (FIELD)
Common
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| The Field Stabilizer negates the effects of the Disrupter Cannon. With this equipped, vehicles will not suffer any loss in speed or mobility when hit with Disrupter blasts.
Mount Size
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Tech Level
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Mass (mTons)
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Small
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1
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1.0
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Laser Target Designation Systems (LTADS)
Common
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| The Laser Target Designation System is used in certain missions to 'paint' targets for friendly artillary. When used, the targeted vehicle will be attacked by long range artillary until it is either destroyed or moves out of the user vehicle's viewing range. The Laser Target Designation System is usually only used in campaign mode. However, some custom-made multiplayer maps do support the LTADS.
Mount Size
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Tech Level
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Mass (mTons)
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Small
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2
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1.0
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Nano Repair Module (REPAIR)
Advanced
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| The Nano Repair Module slowly repairs damaged areas of the user vehicle after taking damage. Over time the Nano Repair Module will become damaged until it expires, and can no longer repair the vehicle.
Mount Size
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Tech Level
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Mass (mTons)
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Large
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8
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6.0
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Satellite Map (SAT)
Common
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| The Satellite Map isn't really a special component, but it deserves to be mentioned anyway. The Satellite Map, when accessed, displays all the enemy vehicles and turrets within radar range of your vehicle, and some allied vehicles up to a certain distance from your vehicle. Think of the satellite taking a picture of the battlefield from above within the radar range of the vehicle. If no enemy vehicle is detectable within radar range, it will do a long range scan over the area to find the nearest enemy. During the long range scan it will detect any enemy vehicle on the field even if it may be using jammers or cloaking devices, however this will not work if there is a visible enemy within radar range. |
Shield Amplifier (SAMP)
Common
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| The Shield Amplifier increases the total effectiveness of the user vehicle's shield generator by 25%.
Also, when the effectiveness of a shield's power is affected by a SMOD or an SAMP, other factors such as recharge rate are also affected. And easier way of explaining this is to believe that the shield specs go unaltered, but damage is divided by the total effectiveness of the shield generator.
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Shield Capacitor (SCAP)
Common
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| The Shield Capacitor stores extra energy in its cell to provide emergency replenishment of shield power when used. However, it runs the risk of malfunctioning with each use, and has the potential to explode, causing both damage and complete energy drain. Sometimes the Shield Capacitor will have a different effect between the shield generator and itself. For example, Fast Charge shields are fully charged with only half of the avaiable capacitor energy. The Shield Capacitor can store up to 1,500 units of shield energy. To find the amount of energy required from the Shield Capacitor to restore a vehicle's shield power to its full strength divide the shield generator's protection factor by its efficiency. You can find a list of shield generators here.
Mount Size
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Tech Level
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Mass (mTons)
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Energy Use
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Small
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1
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1.0
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25
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Shield Modulator (SMOD)
Common
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| The Shield Modulator allows the user to focus a certain amount of their vehicle's shield power in a specific direction.
Although a fully focused Shield Modulator will display 99/1, it really increases the shield's effectiveness toward the focused side by 125%, and decreases the effectiveness toward the unfocused side by 62.5%.
Also, when the effectiveness of a shield's power is affected by a SMOD or an SAMP, other factors such as recharge rate are also affected. And easier way of explaining this is to believe that the shield specs go unaltered, but damage is divided by the total effectiveness of the shield generator. |
Thermal Diffuser (THERM)
Common
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| The Thermal Diffuser is a special jammer that reduces the user vehicle's thermal signature. Vehicles using the Thermal Diffuser will be harder to detect in passive radar mode and will confuse missiles with thermal imaging targeted at them.
Size
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Tech Lv
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Mass
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Energy Use
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Weight Limit
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Range / Intensity
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Small
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5
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2.0
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10
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100
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1000m / 0.55
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Universal Ammo Pack (UAP)
Advanced
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| The Universal Ammo Pack doubles the amount of ammunition a vehicle can carry.
The image displayed here is different from the one displayed in-game because of an error that was made while the images were being assigned to the components.
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