Static Screen - Components - Special Components
Special Components
You can enhance your vehicle's potential with unique, extra components that provide useful functions. Most vehicles are able to mount two or three special components.

Alien Anti-Gravity Module (AGRAV)
Advanced
The Anti-Gravity Module reduces the weight of the vehicle by five metric tons. This special component is useful for mounting heavier equipment, however it does not provide any direct in-combat function.
Mount Size Tech Level Mass (mTons)
Large 10 -5.0

Angel Life Support (LIFE)
Common
The Angel Life Support system provides instant protection to the pilot versus Radiation Gun beams. The pilot cannot be killed by radioactive weaponry while this component is equipped.

During the Cybrid Campaign, players need not equip this as the Cybrids are naturally immune to the effects of radiation in Campaign mode.

Mount Size Tech Level Mass (mTons)
Small 2 0.5

Auxiliary Power Storage (BATTERY)
Common
The Auxiliary Power Storage unit provides 1,000 extra units of energy to a vehicle's reactor. This is an extremely useful tool for vehicles with a high energy demand, but are dependant on keeping their vital functions powered. You should rarely run out of energy while the battery is equipped.
Mount Size Tech Level Mass (mTons)
Small 1 1.0

Booster
Common
Boosters allow pilots to cover distance at a faster rate than their vehicle normally could. There are two booster types: one for short sprints, and another for long runs.
Type Size Tech Lv Mass Energy Use Boost Time Recharge Time
Turbine Small 4 2.0 4 5 Sec 5 Sec
Rocket Medium 5 5.0 5 13 Sec 26 Sec

Cloaking Device
Common
The Cloaking Device lowers a vehicle's Radar Signature, and also camoflages it with the terrain it rests over rendering it difficult to detect visually and with the radar. However, cloaking devices drain energy at a phenomenal rate. Without a large reactor or an Auxiliary Power Storage unit the cloaking effects will only last a few seconds before all energy in the reactor has been depleted.

Note: Both Cloaking Devices have an energy use of 120/sec.

Type Size Tech Lv Mass Mask Rating
Chameleon Medium 4 1.0 1200
Cuttlefish Large 5 3.5 1600

Electronic Counter-Measures (ECM)
Human/Cybrid
Electronic jammers make the user vehicle harder to detect and attack with radar-guided missiles. They have a certain weight limit though, so be careful for what might just be taking up space.
Type Size Tech Lv Mass Energy Use Weight Limit Range / Intensity
Guardian Small 3 1.0 10 75 1000m / 0.30
Doppleganger Large 5 2.0 15 120 1200m / 0.50
Cybrid Alpha Small 3 1.5 10 90 1050m / 0.35
Cybrid Beta Large 5 3.0 15 130 1250m / 0.55

Energy Capacitor (CAP)
Common
The Energy Capacitor provides emergency replenishment of the vehicle's power supply. However, it runs the risk of malfunctioning with each use, and has the potential to explode, causing both damage and complete energy drain.

For some reason the Energy Capacitor starts to drain an enormous amount of energy from the reactor after it has been used. Why it is necessary to drain and store energy that has just been replenished is beyond me, but I have modded my servers with an Energy Capacitor that recharges at a much slower rate.

Mount Size Tech Level Mass (mTons) Energy Use
Small 2 1.0 25

Electrohull (EHUL)
Common
The Electrohull is a powerful ramming utility only mountable on the Disrupter chassis. With this, the total damage inflicted through ramming will be multiplied by about three times.
Mount Size Tech Level Mass (mTons)
Large 6 5.0

Field Stabilizer (FIELD)
Common
The Field Stabilizer negates the effects of the Disrupter Cannon. With this equipped, vehicles will not suffer any loss in speed or mobility when hit with Disrupter blasts.
Mount Size Tech Level Mass (mTons)
Small 1 1.0

Laser Target Designation Systems (LTADS)
Common
The Laser Target Designation System is used in certain missions to 'paint' targets for friendly artillary. When used, the targeted vehicle will be attacked by long range artillary until it is either destroyed or moves out of the user vehicle's viewing range.

The Laser Target Designation System is usually only used in campaign mode. However, some custom-made multiplayer maps do support the LTADS.

Mount Size Tech Level Mass (mTons)
Small 2 1.0

Nano Repair Module (REPAIR)
Advanced
The Nano Repair Module slowly repairs damaged areas of the user vehicle after taking damage. Over time the Nano Repair Module will become damaged until it expires, and can no longer repair the vehicle.
Mount Size Tech Level Mass (mTons)
Large 8 6.0

Satellite Map (SAT)
Common
The Satellite Map isn't really a special component, but it deserves to be mentioned anyway.

The Satellite Map, when accessed, displays all the enemy vehicles and turrets within radar range of your vehicle, and some allied vehicles up to a certain distance from your vehicle. Think of the satellite taking a picture of the battlefield from above within the radar range of the vehicle. If no enemy vehicle is detectable within radar range, it will do a long range scan over the area to find the nearest enemy. During the long range scan it will detect any enemy vehicle on the field even if it may be using jammers or cloaking devices, however this will not work if there is a visible enemy within radar range.

Shield Amplifier (SAMP)
Common
The Shield Amplifier increases the total effectiveness of the user vehicle's shield generator by 25%.

Also, when the effectiveness of a shield's power is affected by a SMOD or an SAMP, other factors such as recharge rate are also affected. And easier way of explaining this is to believe that the shield specs go unaltered, but damage is divided by the total effectiveness of the shield generator.

Mount Size Tech Level Mass (mTons)
Medium 3 2.0

Shield Capacitor (SCAP)
Common
The Shield Capacitor stores extra energy in its cell to provide emergency replenishment of shield power when used. However, it runs the risk of malfunctioning with each use, and has the potential to explode, causing both damage and complete energy drain.

Sometimes the Shield Capacitor will have a different effect between the shield generator and itself. For example, Fast Charge shields are fully charged with only half of the avaiable capacitor energy. The Shield Capacitor can store up to 1,500 units of shield energy. To find the amount of energy required from the Shield Capacitor to restore a vehicle's shield power to its full strength divide the shield generator's protection factor by its efficiency. You can find a list of shield generators here.

Mount Size Tech Level Mass (mTons) Energy Use
Small 1 1.0 25

Shield Modulator (SMOD)
Common
The Shield Modulator allows the user to focus a certain amount of their vehicle's shield power in a specific direction.

Although a fully focused Shield Modulator will display 99/1, it really increases the shield's effectiveness toward the focused side by 125%, and decreases the effectiveness toward the unfocused side by 62.5%.

Also, when the effectiveness of a shield's power is affected by a SMOD or an SAMP, other factors such as recharge rate are also affected. And easier way of explaining this is to believe that the shield specs go unaltered, but damage is divided by the total effectiveness of the shield generator.

Mount Size Tech Level Mass (mTons)
Small 3 3.0

Thermal Diffuser (THERM)
Common
The Thermal Diffuser is a special jammer that reduces the user vehicle's thermal signature. Vehicles using the Thermal Diffuser will be harder to detect in passive radar mode and will confuse missiles with thermal imaging targeted at them.
Size Tech Lv Mass Energy Use Weight Limit Range / Intensity
Small 5 2.0 10 100 1000m / 0.55

Universal Ammo Pack (UAP)
Advanced
The Universal Ammo Pack doubles the amount of ammunition a vehicle can carry.

The image displayed here is different from the one displayed in-game because of an error that was made while the images were being assigned to the components.

Mount Size Tech Level Mass (mTons)
Medium 4 4.0